The Rules for SandTable Chess

© 2026 David Ridgway. All rights reserved.

Sand tables are also known as sand boards are a physical table in which sand is placed on top of and is used to model war games for military planning.

SandTable Chess is a variation of chess that is designed to more closely model modern warfare when compared to chess.

Keywords

The Base

Keywords

The Base is a static piece.

The Turn Structure

The turn structure has 3 phases: PreTurn, Main, and PostTurn

PreTurn - During this phase, Some Hazards that were declared on your previous turn's PostTurn but that have not yet resolved will resolve.

Main - During this phase, you may choose to move one of your Vehicles or any number of your Infantry. It is required to make a move, you may not pass your turn.

PostTurn - Bases provide resources during this phase, you must use one Hazard for each Base that you control.

The Units - SandTable Chess has three Units and all three Units are Pieces.

Keywords

Infantry - They move one space in any direction. (Orthogonal and Diagonal)

Vehicles

Tanks - this Unit moves any number of squares forward, backwards, left, and right. (Orthogonal).

Airplanes - this Unit moves in any direction as long as that direction is a straight line. (Orthogonal and Diagonal).

The Objective And Win Conditions Of SandTable Chess

You win the game if any single objective is met:

  1. Your opponent resigns
  2. You've Captured all of the Tanks that are on the board. (Including uncrewed Tanks)
  3. You've Captured all of the Airplanes that are on the board (Including uncrewed Airplanes)
  4. You've Destroyed all of their Bases
  5. You've Destroyed all of the enemy Infantry. (Including Infantry crewing Vehicles)

The Hazards - SandTable Chess has three Hazards, but only two of those Hazards are Pieces, the third is an action.

Mines - this Piece destroys Tanks that attempt to pass through this square, the Tank and Mine are both destroyed. Mines are placed during the Deployment step and during the PostTurn phase.

Anti-Air (anti-air missiles) - this piece destroys any Airplanes that attempt to pass through this square, the Airplane and Anti-Air Pieces are both Destroyed. Anti-Air are placed during the Deployment step and during the PostTurn phase.

Mines and Anti-Air Pieces must be placed adjacent to a friendly Infantry Piece and only on an empty square. Infantry that are crewing a Vehicle do not count as Infantry on the ground, and cannot be used to place Hazards.

Drones - Drones are not represented by a piece on the board. Drones are an action that Infantry can take to destroy pieces that is on the board. The Drone action is declared at the PostTurn phase and resolve on the PreTurn phase on the following turn.

Crater - When a Drone is used and when the Drone resolves the target space is marked with a Crater until the end of that player's turn. Units may not move through a space that contains a Crater and Hazards may not be placed on a space that contains a Crater.

Hazard Cap - Anti-Air and Mines can be generated by your Bases each turn but are capped to a maximum of 40 Pieces. This is calculated by adding up the number of Anti-Air and Mines that a player controls. If the cap is exceeded, Mines and Anti-Air cannot be placed on the board and Drones must be used instead.

Getting Started

Keywords

Tanks: each player gets four tanks

Airplanes: each player gets two airplanes

Infantry: each player gets thirty infantry

Mines: each players gets fifteen mines

Anti-Air: each player gets fifteen anti-air missiles

Bases: each player gets two bases

Deployment:

These units are placed in secret on their half of the board with the exception of the final row between them and their opponent. Any piece may be placed at any valid space. Two pieces cannot be placed on the same space.

Use a screen to hide your board state from an opponent. Alternatively, if each player has a pre-made selection of pieces a 3rd party can confirm that the setup is valid, then each player must place their pieces according to the plan without making any changes.

Flip a coin to determine who goes first. You can choose to use the Mine/Anti-Air token as a coin.

© 2026 David Ridgway. All rights reserved. No part of this document may be reproduced without written permission of the author.